从1997年的《生化危机》初代到现在，走过20多年历史的这个系列，已经承载了太多玩家的记忆。有人期待它的新作到来，也有人迫切希望卡普空能将经典的旧作在新平台上重制。最近，网上又传出《生化危机2：重制版》的新消息，加上下周就是这款游戏的20周年纪念日，或许我们很快就能从卡普空处得到更多官方消息。From 1997 to the early "biochemical crisis" now, this series of over 20 years of history, has been carrying too much memory game player. Some people look forward to its new arrival, some people hope Karp can be a classic old space in the new platform for. Recently, online news came out of bio crisis 2: heavy plate making, plus next week is the 20th anniversary anniversary of this game. Maybe we will get more official news from Karp space soon.
《生化危机2：重制版》采用“完全重制”的方式制作，这意味着游戏在画面和场景表现上会有质的提升，不过问题就来了，在重制过后游戏还会完整保留原来的玩法吗？相信许多粉丝看到这个问题都不免有自己的思考。"Biochemical crisis 2: heavy plate making" is made by the way of "completely remanufacturing", which means that the game will enhance qualitatively in the picture and scene. However, the problem is coming. Will the game retain completely its original play after remaking? I believe many fans have their own thinking to see the problem.
有人说，《生化危机》应该以生存恐怖为核心，缔造一个如同世界末日般的行尸世界，让玩家扮演主角在其中求生。系列的前几作正是这样做的，而标榜“回归本源”的《生化危机7》（除了DLC）也是这样做的。它通过专为恐怖元素设计的方方面面，让玩家更容易沉浸其中，不需要太多火爆的场面或者好莱坞式的脚本，就能够获得极佳的体验。Indeed, every generation of biochemical crisis is different in style. From perspective to picture, and then to scenes and battles, there are always people who love or hate a design. It can be said that each player in his own mind, there is a most ideal state of the "biochemical crisis" works. So in your heart, what is it like?
Some people say, "resident evil" should be the survival horror as the core, to create a zombie like the end of the world the world, let the game player play a leading role in the survival. This is what the first few of the series did, and the "7" (except for DLC), the "return to the source", was done. It allows players to immerse them more easily by designing all aspects of terrorist elements, without requiring too many hot scenes or Hollywood scripts.
也有人认为，《生化危机》拥有恐怖元素是应该的，但专以“恐怖”为主又未免太过小众。如今《生化危机》的格局已经相当之大，我们能看到正义的反生化战士活跃在世界各地，并随带出场各种生猛强大的Boss。理想中的《生化危机》可以从一个小格局的故事，慢慢演化成大背景下的英雄拯救世界的故事，生存恐怖和爽快战斗相辅相成，当你强大的时候（装备好）可以完虐丧尸，在弱小的时候（失去装备、受伤）又很容易被普通丧尸击杀。简而言之，它可以对新手足够友好，也可以在高难度下考验高手们的操作。Some people believe that the "biochemical crisis" has a terrorist element is supposed to be, but the "horror" to be given priority to is too small. Now the "resident evil" pattern has been quite large, we can see the justice anti soldier active all over the world, and with the appearance of various new powerful Boss. The ideal of "biochemical crisis" from a small pattern story, slowly evolved into the background story of the hero to save the world, survival horror and straightforward battle to complement each other, when you are strong (equipped) can end abuse zombies, in small time (loss of equipment, and it is very easy to hurt) kill zombies are common. In short, it can be friendly enough to the novice, and it can also test the manipulations of the high hands in a high degree of difficulty.
不知道在大家的心中，想要玩到什么样子的《生化危机》游戏呢？而它又有着怎样的设计？Do not know in the heart of everyone, want to play what kind of "biochemical crisis" game? And what kind of design does it have?